Pricing

Pay for frames, not for seats.

Every plan includes the whole studio — all six stages, every tool and editor, every model, the assistant and the director. Plans differ in how much you can make each month. Credits are the only meter, one credit is one cent, and the estimate is shown before you run.

Create your account Free to sign up, no card needed. Choose a plan when you are ready to render.

Starter

For one chapter a month, and for finding out whether your comic wants to move.

$29/ month
2,000 credits every monthAbout 5½ hours of GPU time, or one short chapter start to finish.
  • The whole studio: six stages, every model, every tool
  • A dedicated GPU for each job, cheapest capable card first
  • Private model cache on fast network storage, kept warm between jobs
  • 25 GB of project storage
  • Clean exports, no watermark
Start with Starter
Top-ups: $12 per 1,000 credits
Most popular

Creator

For a series: two or three chapters a month with room to re-shoot the shots that matter.

$79/ month
6,500 credits every monthAbout 18 hours of GPU time. Best per-credit rate below Studio.
  • Everything in Starter
  • 3.25× the credits for 2.7× the price
  • 100 GB of project storage
  • Room for about 300 shots a month, re-shoots included
  • Cheaper top-ups
Start with Creator
Top-ups: $11 per 1,000 credits

Studio

For a channel or a small team shipping every week, with the volume to match.

$199/ month
18,000 credits every monthAbout 50 hours of GPU time — six chapters and change.
  • Everything in Creator
  • the credits for 6.9× the price
  • 300 GB of project storage
  • Room for about 850 shots a month
  • The best top-up rate
Start with Studio
Top-ups: $10 per 1,000 credits

Plan credits arrive on your billing day and reset each month. Credits you buy on top never expire and are used after the monthly allowance. One GPU job runs at a time per account; the rest queue in order. All prices in USD; taxes may apply.

How credits work

One rate for GPU time. A few credits for planning. Nothing for the rest.

The studio picks the cheapest card that can run your step and hands the job to it. You pay the same flat rate whichever card that turns out to be — a faster card simply finishes sooner and costs you less.

6 creditsper GPU minute

Billed from the moment a card is rented for your job to the moment it is released, on any card. A card stays warm for a few minutes after a job, so the next step in the same stage does not pay to start it again. A failed step is refunded automatically.

Planning passes run on the server against a language model: 2 credits per page or panel read, 10 credits for a script or a storyboard. The assistant's chat costs the same way.

Free: importing, the canvas tools (Select, Paint, Crop, Clone), the editors, Plan Sound, the cut, the mixdown, the render, exports.

Split into Panels · Find Speech BubblesFast detectors, a few seconds a page
≈ 1–2 / page
Clean Up Panels · Apply Anime Style · Fit to FrameMeasured at 25–30 seconds a panel
≈ 3 / panel each
Generative FillOne region, one repair, one to five minutes
≈ 6–30 / repair
Generate VideoOne 5–10 second take, about three minutes a shot
≈ 20 / shot
Generate Voice-overSeconds per line; a whole film's narration in minutes
≈ 15 / film
Generate SFX · Clean SoundPer clip; mastering runs over the whole film at once
≈ 1–3 / clip
Upscale VideoOptional, once, on the finished film
by the minute

Figures are from our own reference chapter — 87 panels into 81 shots, about twelve minutes of film — and came to roughly 2,900 credits end to end, most of it in Generate Video. Your pages, settings and re-shoots will move the number; the estimate on the run button is what you are charged.

Included in every plan

No feature gates. The plans are about volume.

All six stages

Source, Art, Story, Video, Sound and Deliver, with every step in each.

Every model and style

Sixty-plus art styles, both fill models, the video model, nine voices plus cloning and voice design, sound effects, upscaling.

Every tool and editor

The canvas tools, the script, clip and voice editors, per-file undo, project export.

A GPU of your own

Every job gets its own card. No shared queues with strangers, no throttling.

Questions

Straight answers.

Is there a free tier?

No. Creating an account is free and needs no card — you can import pages, look around the studio and read the docs — but any step that runs a model needs a plan. We would rather charge honestly than watermark your film.

What does a credit cost?

One cent. Plans include credits at a discount; top-ups are $12, $11 or $10 per 1,000 depending on the plan.

How do I know what a step will cost before I run it?

The run panel shows the estimate for the files you selected — per panel, per shot, per line — before you press Run. GPU steps are billed by the minute actually used, so the estimate is a forecast from the last runs of that step, and the bill is the real time.

What if a step fails?

You are not charged for it. Credits spent on a run that fails are returned automatically, and the failure message says what went wrong and what the job did not do.

Do unused credits roll over?

Plan credits reset to your monthly allowance on your billing day. Credits you buy on top never expire, and they are only spent once the month's allowance is used up.

Why one flat rate when GPUs cost different amounts?

Because you should not have to think about hardware. The studio rents the cheapest card that can run your step, and we never charge more when a busy region hands us a dearer one. A faster card simply finishes your job in fewer minutes.

Can I run two jobs at once?

One GPU job runs at a time per account; anything else you start waits its turn and begins automatically. Planning passes and the editors are not affected.

Can I change or cancel my plan?

Any time. Upgrades apply immediately; downgrades and cancellations take effect at the end of the period you already paid for. Your projects stay where they are.

Who owns what I make?

You do. You keep the rights you hold in what you upload and in what the studio makes from it; we only use your files to run the studio for you. See the Terms.

Do you do team or volume pricing?

Yes — a channel running many chapters a month, or a team that needs invoicing and a shared allowance, should write to us before choosing Studio. It is a conversation, not a checkout.

Start with an account. Pay when you render.

Import a chapter tonight and pick a plan the moment you want to see it move.