Workflows

One line, left to right. Start anywhere on it.

Work moves through six stages the way you already think about a scene: bring the pages in, make the art, write the words, cut the shots, add the sound, deliver the film. Each stage reads what the one before it made — and each one can also start from what you bring.

Source

Pages in, panels out, bubbles removed.

3 steps

Art

Repair, restyle, fit to the video frame.

4 steps

Story

Read the pages as a story, write the script.

2 steps

Video

Plan the shots, generate the clips.

2 steps

Sound

Cast, voice, score, master.

4 steps

Deliver

Cut, mix, render the film.

3 steps
01

Plan, then generate

Every stage opens with a planning pass that costs a few credits and no GPU. Read its notes, fix what it got wrong, and only then spend GPU minutes on the generation steps.

02

Story sits before Video on purpose

The script tells the Video stage how panels group into shots, how long a shot runs, and whether someone is speaking in it. It is the cheapest stage to change your mind in, so it comes before the expensive one.

03

Nothing is baked in early

The cut, the mix and the render live in Deliver and are made fresh from whatever the clips and tracks are now. Regenerate one shot on Tuesday and Wednesday's render has it.

The handoffs

What each stage needs, and what it hands on.

This is the whole contract between stages. If you can supply the input, you can start there.

StageNeedsProducesThen
SourceComic or manga pages, as images or a zip.Panels in reading order, each with its speech bubbles knocked out to transparency, plus a reading of every page.Understand Pages · Split into Panels · Find Speech BubblesArt
ArtPanels with holes where the bubbles were — or any panels you already have.Finished plates: repaired, in one anime style, at exactly the video frame size.Plan Art · Clean Up · Apply Anime Style · Fit to FrameStory, or straight to Video
StoryThe imported pages, or just a prompt.One cued .srt script — narration or dialogue — marked as the film's script.Plan Story · Write ScriptVideo
VideoPlates in reading order; the script if you wrote one.A storyboard you can edit, then one clip per shot.Plan Video · Generate VideoSound, or Deliver for a silent cut
SoundThe clips and the script.A voice cast, one voice file per line, an effects track per clip, all mastered.Plan Sound · Voice-over · SFX · Clean SoundDeliver
DeliverClips; voice and effects if you made them; the script for subtitles.The finished film, optionally upscaled — or the whole project as a zip.Cut · Mixdown · Render & ExportShare it
Six ways in

Start from what you have.

The full line is for a comic you want adapted end to end. But every stage accepts what you bring, so a project can begin in the middle and still flow logically to the end.

From a comic

The whole line

Import a chapter and walk left to right. This is the path the planning passes are built for: Understand Pages feeds Plan Art and Plan Story, the script sizes the shots, the clips size the voice lines.

SourceArtStoryVideoSoundDeliver
From your own artwork

Skip Source

Already have clean panels, illustrations or concept art? Import them and skip the cutting steps: every Art step can take the Imported folder as its input. Plan Art reads them like any other panel; Fit to Frame brings them to the video size. Write the script from a prompt instead of from pages.

SourceArtStoryVideoSoundDeliver
From a script

Words first

Write Script works from your prompt with nothing analysed, or hands you a timed outline with invented characters to write over. Bring plates for the pictures and Plan Video cuts shots to your lines — or generate shots from a prompt alone.

SourceArtStoryVideoSoundDeliver
From a prompt

Just make a shot

Generate Video with no plan and no script is simply a video generator: a prompt, some reference art, or both. Good for a single shot, a test of a style, or a clip you need in ten minutes.

SourceArtStoryVideoSoundDeliver
From clips

A silent film, voiced

Have footage already? Import the clips (.mp4, .webm, .mov) and the script as an .srt, or write one, and let Sound cast the voices, fit the lines to the shots and lay the room tone. Deliver mixes and renders it.

SourceArtStoryVideoSoundDeliver
Art to Video, no words

Skip Story

You can go straight from plates to shots. Plan Video then works from the artwork alone and makes a film with no one talking over it — add narration later and re-plan, or leave it silent and score it.

SourceArtStoryVideoSoundDeliver
Inside a stage

Plan, run, look, fix, run again.

The loop is the same in every stage, which is what makes the studio learnable in an afternoon.

1

Plan

Run the stage's planning pass. It reads your files and writes notes: what each panel is, what each page does, which shots to cut, which voice speaks which line.

2

Run

Pick a step, see the estimate, run it on a folder — or on three files first, to judge the settings before you commit two hundred.

3

Look

Every step files its output under the stage. Open any file: its notes, its edit history and the tools for that step are beside it.

4

Fix and re-run

Paint, crop, clone, re-say, re-shoot. A fix replaces the file in place and the next stage reads the fixed version. Undo is per file.

Or let the director walk it

Give the director a stage or a run of stages and it does the loop for you: inspect, choose the next step, run it, judge the result, repeat. Three controls, all enforced in code — scope (which stages), scale (how many inputs per step, so a stage is judged on a sample first) and gates (park at every stage boundary). Stop at any moment; a stop cancels the job in flight.

Where the money goes

Planning passes cost a few credits each and run on the server. The GPU steps — cutting, cleanup, restyling, fitting, video, voice, effects, mastering, upscale — rent a card for your job and bill the minutes used. Look at the pattern above: everything expensive comes after something cheap you can check first. Pricing →

Bring a chapter. Or a script. Or a single panel.

Wherever you start, the line runs to a finished film.