Docs · Getting started

Your first film

A chapter, start to finish, in the order the stages are meant to run — with the two or three settings on each step that change the result.

Before you start. The order below is the order the studio was built around. Each step's input is the previous step's output, and the planning passes come first in every stage because the generation steps read what they wrote.

1 · Source

  1. Import the chapter. Check the pages are in reading order.
  2. Understand Pages — reads every page: the text, the scene, the gutters. Costs a few credits, no GPU. Everything after this can talk about your comic from these notes.
  3. Split into Panels — run it on the original pages, before bubbles are removed: it looks for panel borders, and erased bubbles leave rectangles it can mistake for them. Open a panel and use Crop if it took too much.
  4. Find Speech Bubbles — knocks every balloon out to transparency, per panel. Use Paint on any it missed.

2 · Art

  1. Plan Art — reads each panel and writes its notes, including whether it is a frame at all. A dropped panel is one click to overrule in the file's insights.
  2. Clean Up Panels — paints art back into the holes. Run it before styling: styling repaints the whole panel and closes the holes.
  3. Apply Anime Style — pick one style for the whole chapter and do not vary it between panels. A panel styled unlike its neighbours becomes a keyframe, and the video model will animate the style change. Try a Style on one panel first.
  4. Fit to Frame — last, on the styled plates. It extends the edges to the video frame and composites your plate back over the result.

3 · Story

  1. Plan Story — on the imported pages, not the panels. It records every line and describes who says it.
  2. Write Script — one .srt, narration or dialogue. Open it, read it, fix a line, then mark it as the video script. The Video stage plans against the marked one.

You can skip Story. Video then works from the artwork alone and makes a film with nobody talking over it.

4 · Video

  1. Plan Video — on the Fit to Frame folder, in reading order. It writes the storyboard: which panels become shots, which group into one, how each moves, and how long each runs when a line is spoken over it. Read the storyboard; edit any shot's direction before generating.
  2. Generate Video — one clip per shot. This is where most of a chapter's credits go, so try three shots first: run it on a sample, watch them, then run the rest.

A shot that came out wrong: open the clip, say what is wrong, and Fix this shot. The new take replaces the old in place.

5 · Sound

  1. Plan Sound — free. Casts a voice per character, fits each line to its clip, flags the lines that do not fit (lengthen the shot rather than rush the line), cues a mood per scene.
  2. Generate Voice-over — one file per line. Re-say any single line from its editor.
  3. Generate SFX — ambience and impacts under each clip, prompted by the scene's mood.
  4. Clean Sound — the mastering pass over everything.

6 · Deliver

  1. Cut — the clips in order with their transitions. Heads and tails are trimmed for you.
  2. Mixdown — voices at their cues, effects under their shots, loudness-normalised. Play it against the picture.
  3. Render & Export — the film, with subtitles from the script if you want them and upscaling if you want it. Export the film alone or the whole project.
Changing your mind later. Nothing in Deliver is baked in. Regenerate one shot, re-say one line, and the next render picks them up.

Last updated 2026-09-17. Credit figures are from the studio's own reference runs; the estimate on the run button is what you are charged.