Docs · Getting started

What Shotink is

Shotink is a production studio for turning comic and manga pages into animated film. It works like a production rather than a prompt box: the models are your crew, the stages are your departments, and you are the director.

Six stages, one project

A project holds everything for one film — the pages you imported, every panel, plate, script, clip and track the studio made from them, and the notes each planning pass wrote. Work moves left to right through six stages, and each stage reads what the one before it produced:

  • Source — bring the pages in, cut them into panels, knock the speech bubbles out.
  • Art — repair the panels, repaint them in one anime style, fit them to the video frame.
  • Story — read the pages as a story and write the one script the film is made from.
  • Video — plan the shots against the script, then generate a clip per shot.
  • Sound — cast the voices, read the lines, lay the effects, master it.
  • Deliver — cut, mix and render the finished film.

Within a stage the steps are listed in the order you would normally run them, and most take as their input whatever the previous step produced. You do not have to run them all: every stage accepts what you bring, so a project can start in the middle. Workflows shows the six ways in.

Plan first, then generate

Every stage opens with a planning pass. It reads your files and writes its notes down — what each panel shows, what each page does for the story, which panels become shots, which voice speaks which line. These passes run on the server against a language model and cost a few credits and no GPU. The generation steps read those notes instead of guessing, which is why they come second, and why the expensive part of every stage comes after something cheap you can check first.

Everything can be opened and fixed

Every file the studio makes can be opened in an editor with the tools for the step that made it. A repair replaces the file in place, the next stage reads the fixed version, and undo is per file. See Editors & canvas tools.

Getting started

  1. Create an account. It is free and needs no card; a plan is only needed to run a model.
  2. Make a project and import a chapter — images, a folder, or a .cbz/.zip.
  3. In Source, run Understand Pages, then Split into Panels, then Find Speech Bubbles.
  4. Walk the stages left to right. Run each planning pass before its generation steps.

Your first film walks a chapter through all six stages with the settings that matter.

Where things are explained

Last updated 2026-09-17. Credit figures are from the studio's own reference runs; the estimate on the run button is what you are charged.